UPDATE 2.3.0 - RACE BOSSES + KUA
This update includes changes to the interface files, please clear your browser's cache
(CTRL+SHIFT+DEL -> select "Cached images and files" -> Clear)
Kyoto Underground Arena
The Kyoto Underground Arena has been added. This fighting pit spawns in a
random place in Kyoto for 5 minutes each hour, and allows players to
fight special AI on the grid system with drastically increased rewards
over normal arena/desert battles.
-Race Bosses have been added. These spawn in each race's home area
at a random time 12-14 hours after their last defeat, and reward a 20%
training boost for the race, and Squad/Fraccion point individual
rewards. (NOTE: They will not spawn within 2 hours of the World Boss
being defeated or 2 hours before the World Boss starts trying to
-World boss now spawns every 18-20 hours, instead of 12-14.
-Boss redundancy system has been added. If the boss rewards fail to
credit immediately, the system will check and credit them within 5
-Fixed a bug where the Area Resist of bosses was not applying to the
actual damage dealt, only the damage displayed.
-Catchup mechanics have been adjusted. There are now three tiers:
Tier 1 (25% fewer bosses)
+30 minute duration to boss boosts
Tier 2 (40% fewer bosses)
+10% boss boost amount
Tier 3 (70% fewer bosses)
+30 minute boss boost duration (+60 total)
+10% boss boost amount (+20% total)
Battle System Changes
-Battle logs for moderators have been added. Every battle is now
automatically logged by the system, if someone battle holds you in a
battle, you can click the report button at the bottom of the battle to
report, a log of the battle will be sent to the staff.
-PvP/boss battles now automatically refresh when your opponent has made
-Berserk sword effect base amounts have been reduced to 83% of their
current amounts. This change is due to current amounts being outdated
from before the berserk effect itself applied an increased offense
boost. Berserk now works by applying 120% of its effect as offense
boost and 20% of its effect as weakness.
-Flee has been adjusted so that a large difference in speed(2x or more)
will have a larger impact on flee chances.
-Failed flee attempts in battle now cost 10% of the user's max SP
and SE. (You can still attempt to flee with 0 SP/SE)
-The resistance of fire, poison, and lightning Area Residual moves has
-Fixed a bug where battle spectate would display the last action a
player did instead of "Stood and did nothing" when they AFK
for a turn.
-Fixed a bug where residual-type effects (residual, CR, leech, etc)
were lasting half a turn less than they should.
-Fixed a bug where attempting to seal a Zan/Res while not having enough
pools to keep it active would give an "Invalid action!"
-Anti-CK restrictions have been updated: Two deaths to members of the
same race within 20 minutes now trigger a 45 minute cooldown timer.
-Bonus Spar Rewards now only give 1 SP/FP to the winner if the spar is
between people of different squads/fraccions.
-Search area list on travel page no longer shows up if you are in
battle or inactive > 2 minutes.
-Fixed a bug where 2nd/3rd seats could send squad alerts or set boosts
when there was an active captain/espada.
-All seats can now intentionally send squad alerts.
-Seat items now refund 75% of their cost when you claim a seat above
you or win a challenge to claim a seat above you.
-OP cost per day for all seats has been increased by 1.
-"Send Money" page on profile has been changed to "Send
Money/Shards" and is now accessible from rank 4+.
-Fixed a bug where you could not cancel a patrol with exactly 10 AP.
-View battle(s) pages now use your selected layout.
-New items/evolutions for Rank 8 have been added, and are in
-Fixed a bug where changing layouts would put the page on a refresh
loop until you went to another page.