World of Bleach is a browser-based RPG inspired by Bleach. You start as a human, but are soon forced to choose between the two
defining races: Shinigami and Hollow. With each rank you progress to, you unlock more features and abilities to participate in the
never-ending war for control of Kyoto City, including powerful Zanpakuto and Resurreccions.
WoB features a unique grid-based combat system, Captain/Espada seats that allow you to lead an entire squad of players, and eventually
the ability to challenge for the positions Commander-Captain of the Shinigami, or King of Hueco Mundo: The supreme leaders of their
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UPDATE 2.3.1 - MOAR AJAX / TOURNAMENT PREP
August Annihilation 2015 Tournament details have been announced!
This update includes interface changes, please clear your cache after you log in (CTRL+SHIFT+DEL ->
Cached Images and Files -> Clear)
-Travel system has been upgraded to an AJAX-based system. Traveling
should now be smoother/faster, particularly on slower connections
-Global Messages/Squad Alerts/Race alerts now automatically refresh
(they'll show up without reloading the page) and can be cleared
without reloading the page. Squad/Race Alerts now also have time
display on them.
-Social posting has been modified to lessen instances of double/triple
posting under lag.
-Battle page now scrolls down to the top of the battle display when it
-Referrals & Voting (Bonus) page now uses your selected layout.
-Squad/Fraccion boost cost has been increased to 300/750
-Added the ability to cancel a seat challenge.
-Max display size of Captain/Espada avatars on the main page of
Squad/Fraccion HQ has been increased from 125x125 -> 150x150.
-Fixed a bug where 3rd Seat/Head Fraccion were unable to send alerts.
-Fixed several bugs around the seat challenge system regarding timers
not being correct time, office items not updating properly on losing a
seat, squads not updating properly after a challenge being
-Fixed a bug where the seat item image on Fraccion HQ was displaying as
the Shinigami seat item image.
-Fixed a bug where rewards could be distributed for a defender boss
that had not been fully defeated before invasion completed.
-Area Residual moves now have cooldowns. Barriers have 4 turns of
cooldown, all other types have 3 turns of cooldown. The cooldown is
separate for each individual move.
-Fixed a bug where residual damage would do less damage when ticking on
the attacker's turn.