Moderators & game play Discussion on this topic can be done here: [Link] Some things I'd like to address from comments in the social are about moderators, including head moderators, and their ability to play the game. I am making this edit to the news to address some things that some users have been having. To begin, moderators and head moderators are members of the game. They have been given special privileges in the game - such as post deletion, ability to see all socials, and apply bans. However, these abilities do not fully exclude them from the game. Mods & head mods (from here on, mods refers to both) are allowed to play the game the same way that users do - with some restrictions, such as not being able to share what's said in race-specific chats to the opposite race. That being said, mods do have the right to warn against potential attacks to other users as well as their base being raided. When mods do this sort of thing they have to physically be close enough to scout you out on the map - no, they do not have any powers that allow them to scout any further, or staff privileges to know your exact whereabouts. Furthermore, when their race's base is being attacked, or when an invasion is in-progress, every member can see this information simply by going to the travel page. Additionally, abuse of their powers of being able to see all socials would come in a way similar to: "Shinigami chat just said they were going to invade!" or "Hollows plan to attack at [time]!" - if this is the case, please report the message(s) for me. Abusing their powers to give their race an advantage will not be tolerated. tl;dr - Moderators & head moderators have just as much privilege to play the game as standard users. -Hitori


A New Head Moderator! I am proud to announce that World of Bleach will have a new Head Moderator. He has been around for quite some time and has displayed qualities, commitment and dedication to the moderating team. Our new Head Moderator will be Arctic. As of this news post, Arctic will assume all duties that are appointed to Head Moderators. Anything concerning moderators should be forwarded to his PMs. Anything concerning Dusk should be sent to Hitori via PMs or submitted via support request. As a reminder: You can report any staff members if you witness them breaking the rules. Only staff of higher authority can see and manage these reports. Hitori's Duties As we have a new Head Mod, Hitori will oversee the moderating staff. Any issues you have with Head Mods go to him - as do unsatisfied results with Arctic (following the chain of command). This change in role will allow him to shift more focus on the commuinity as a whole, which involves processing more support requests -- sorry guys, custom swords are still managed by Lsmjudoka. If you want to know more, feel free to send me a PM. -Hitori


Holiday boost is on. Happy 4th of July! (It's Independence Day in the USA)



Damage reflect seal update: Shop DRS moves have been adjusted, they should be stronger now and also have a higher % of reflect. Important: One other big change to reflect that might not have been made clear is that the reflect amount now reduces as damage is reflected. For example if the DRS moves does 10,000 damage and has a 25% reflect, a reflect seal of 2500 damage is put on the enemy, and it is subtracted as they use damaging moves. Meaning: 2500 DRS seal applied Sealed target does 2000 damage: 2000 damage reflected, 500 damage carried over Sealed target does 2000 damage again: 500 damage reflected, seal removed. This means that a reflect move can be say, 75% for 3 turns without being OP, but if the seal is used up it might not last the entire 3 turns. If you have a custom sword with a reflect move and would like to adjust it based on this information, feel free to submit a support ticket: There is currently no charge on changing reflect moves. You can change your reflect moves to longer effect lengths such as 5 turns as it's no longer overpowered to do so. -Lsmjudoka


Update 2.0.4 -Seat challenges should now properly register that the challenger is active upon challenging -Fixed auto social display of In Battle link when player has been attacked -The cooldown timer for the challenger after losing a challenge has been increased to 60 minuutes -Survival battle gains have been increased -Damage Reflect Seal has been changed: It now converts a % of the effect user's damage into a flat damage reflect, rather than reflecting a % of the sealed target's damage IMPORTANT: With the changes to Damage Reflect Seal, most current DRS moves will appear to have dramatically low damage and/or effect, and require a numbers change. If you have a custom Zan/Ress with a DRS move, please submit a support request with the name of your custom and the DRS move, and we will fix it. -Lsmjudoka


My new project Shinobi-Chronicles is live, go check it out! [Link]