World of Bleach is a browser-based RPG inspired by Bleach. You start as a human, but are soon forced to choose between the two
defining races: Shinigami and Hollow. With each rank you progress to, you unlock more features and abilities to participate in the
never-ending war for control of Kyoto City, including powerful Zanpakuto and Resurreccions.
- A unique 2D grid turn-based combat system
- Social features that allow you to chat with your friends in real-time
while you play, even on mobile devices!
- Dozens of different unique abilities and items to craft your own strategy
- The ability to create your own fully customized Zanpakuto/Resurreccion
- Captain/Espada seats that allow you to lead an entire squad of players
- At the highest rank: The ability to challenge for the position of race leader:
Captain-Commander of the Shinigami or King of Hueco Mundo
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updates about WoB and other LM Visions projects!
MINOR PATCHES / HOTFIXES / SHARD SALE REMINDER
Black Friday + Cyber Monday Shard Bonus
On the upcoming Black Friday(November 25) and Cyber Monday(November 28), WoB will have a bonus shard sale.
Every purchase of shards will receive 35% bonus shards - This bonus applies to the base shard amount and does
not multiply with other shard bonuses such as the 30/50/100 shard bundle bonuses or the elite donor bonus
amount (you still get those though).
For the entire day of December 3rd (Saturday), I will be activating a boost for 10% of the base (non-bonus)
amount purchased by everyone over the 25th and 28th.
Minor Patches / Hotfixes
Throughout the next 3-4 weeks until update 2.6 release I will be making minor tweaks here and there. I'll
be updating this post during this time so you all have a list of hotfixes done.
-New rank 6 abilities have been added: A maim for melee users, and a dissipate for spirit users. Here are
Phantom Offensive (Shinigami / Melee / Maim)
Way of Binding 31: Purity Array (Shinigami / Spirit / Dissipate)
Merciless Maul (Hollow / Melee / Maim)
Orb of Dissonance (Hollow / Spirit / Dissipate)
-A 10% Dual Boost item for each race has been added at rank 7 (Note: Non-Balanced users only get 0.75x effect
from dual boost effects, so this will be 7.5% for them)
Minori's Sarashi (Shinigami)
Forgotten Tome (Hollow)
-HP leech on custom sword abilities can now be set to a maximum of 2 turns. This allows for shifting more of
the overall power of the ability into the leech effect, increasing the amount of health leeched and also
allowing more of the ability's power to benefit from the extra scaling effects receive.
-Penetration hardcap(amount of penetration that can apply, from all sources combined) has been decreased from
80% -> 70%
-Base effect of penetration self-effect abilities has been decreased from 100% -> 90% (e.g. 50% / 2 turns
-> 45% / 2 turns). All sword abilities have been adjusted to this. (Ultimate max total effect is 140% ->
-Base effect of nerf abilities has been increased by about 5% / 2 turns (e.g. 55% melee nerf / 2 turns ->
60% melee nerf -> 2 turns). Power cost on customs has been adjusted as well, and custom melee/spirit nerf
abilities have been given increased power.
-Residual resist item effect amounts have been increased from 10% -> 12.5% and 15% -> 17.5%
-The ability for move augment core boosts (such as residual damage, weakness, etc) to double-stack the effect
by using a melee and then spirit ability has been removed
-Minimum effect amount for immolate on custom sword abilities has been increased from 1% -> 10%
-The initial tick of AoE (the damage that is applied when the AoE is placed on the battlefield and lands on a
user) has been increased from 0.25x the full turn damage to 0.5x the full turn damage
-A back row to barriers (behind the user) has been added to further prevent barriers from being easily
-Global barrier CD has been increased from 3 turns -> 4 turns.
-Boss melee defense increased from 1.1x -> 1.15x
-Boss AoE resist lowered from 25% -> 20%
Context: Spirit users have been struggling to stay competitive in boss damage with its health back at 3.5m,
and the previous changes to AI mechanics making it no longer sit blindly in AoE. For the last few bosses
spirit users have rarely if ever cracked the top 5. I'm doing some tweaks here to try and bring some
parity, and will explore other changes based on the results of this.